Vector3

func getRandomVectorBetween(minVector: Vector3, maxVector: Vector3) -> Vector3:
    var x = rand_range(minVector.x, maxVector.x)
    var y = rand_range(minVector.y, maxVector.y)
    var z = rand_range(minVector.z, maxVector.z)
    var v = Vector3(x,y,z)
    return v